<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:media="http://search.yahoo.com/mrss/"><channel><title><![CDATA[Orlando Almario]]></title><description><![CDATA[Game Designer, Developer, Adventure Games and self improvement. ]]></description><link>https://en.orla.games/</link><image><url>https://en.orla.games/favicon.png</url><title>Orlando Almario</title><link>https://en.orla.games/</link></image><generator>Ghost 5.79</generator><lastBuildDate>Sat, 18 Apr 2026 05:22:30 GMT</lastBuildDate><atom:link href="https://en.orla.games/rss/" rel="self" type="application/rss+xml"/><ttl>60</ttl><item><title><![CDATA[2026]]></title><description><![CDATA[<p><strong>In 2025, I set out to:</strong></p><ul><li>Publish <em>Adventure in Hender&apos;s Castle</em> on Steam.</li><li>Expand <em>Aventuras Bonitas</em>, my video game studio, with more projects and increase the size of the team.</li><li>Maintain my exercise habit and increase the amount of weight I can bench press (at that time, 50kg)</li></ul>]]></description><link>https://en.orla.games/2026/</link><guid isPermaLink="false">6956fc4bb317413f35f7ef82</guid><dc:creator><![CDATA[Orlando Almario]]></dc:creator><pubDate>Thu, 01 Jan 2026 23:07:14 GMT</pubDate><media:content url="https://en.orla.games/content/images/2026/01/IMG_8158.jpeg" medium="image"/><content:encoded><![CDATA[<img src="https://en.orla.games/content/images/2026/01/IMG_8158.jpeg" alt="2026"><p><strong>In 2025, I set out to:</strong></p><ul><li>Publish <em>Adventure in Hender&apos;s Castle</em> on Steam.</li><li>Expand <em>Aventuras Bonitas</em>, my video game studio, with more projects and increase the size of the team.</li><li>Maintain my exercise habit and increase the amount of weight I can bench press (at that time, 50kg).</li><li>Practice piano every week.</li><li>Learn a language.</li><li>Read more than I did last year (this will be easy because I read almost nothing in 2024).</li><li>Make more videos (public and personal).</li></ul><p><strong>How did it go?</strong></p><p><em>Adventure in Hender&apos;s Castle</em>, the first game from my studio <em>Aventuras Bonitas</em>, already has a <a href="https://store.steampowered.com/app/3590940/Adventure_in_Henders_Castle/?ref=en.orla.games">Steam page</a> but hasn&apos;t been published yet. Furthermore, the studio is now in &quot;survival&quot; mode. The initial answer is that things didn&apos;t go very well in this regard, and I will delve into that shortly.</p><p>I maintained the exercise habit. 2025 is the year I&#x2019;ve exercised the most in my life, and I increased my bench press to 70kg. However, all the credit goes to my wife, who made me wake up early and go to the gym 90% of the days. In any case, exercise is now a constant habit that I plan to maintain indefinitely.</p><p>I practiced more piano in 2025 than ever before, specifically using the Simply Piano app. My ability to read sheet music and play without having to constantly &quot;look&quot; at the keys improved significantly. I still have a long way to go, but the piano hobby is undoubtedly another success.</p><p>I read more than in 2024. By a rough count, I read about 9 books&#x2014;mostly fiction with a few technical books thrown in&#x2014;though I can certainly increase the number of books read.</p><p>Learning a language and publishing content were the two habits I definitely didn&apos;t follow, both due to a lack of real motivation. I have no need to know a language other than Spanish and English, and I don&apos;t have a goal for publishing content (previously it was to market my game development, but I&apos;ve learned that trying to be a YouTuber and a Game Dev at the same time is tremendously difficult). So, I am marking these as a failure.</p><p><strong>In conclusion, regarding the 7 initial goals:</strong></p><ul><li>3 were resounding successes: exercise, piano, and reading more.</li><li>2 were failures: learning a language and making more content.</li><li>2 had &quot;mixed&quot; results: publishing the game and expanding the size of the studio.</li></ul><p><strong>What do I think about this, and what am I going to do this year?</strong></p><p>In February 2025, one of <em>Aventuras Bonitas</em>&apos; main clients paused their contract. This forced us to pause all the contractors working on the game and ask ourselves questions about how development would continue. Very close to these events, I already had a trip scheduled to San Francisco to attend GDC, where we would show the game at two events: Pocket Gamer Connects and &quot;The MIX&quot; showcase.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://orla.games/content/images/2026/01/image.png" class="kg-image" alt="2026" loading="lazy" width="1182" height="665"><figcaption><b><strong style="white-space: pre-wrap;">Adventure in Hender&apos;s Castle, demo booth at Pocket Gamer Connects GDC 2025</strong></b></figcaption></figure><p>At both events, the reception to the game demo was &quot;lukewarm.&quot; Players understood the vision of the game and there were some fun things in it, but they had a long list of opinions on things that didn&apos;t quite convince them&#x2014;many of them technical rather than game design related. As a result, we made the decision to restart development on the game (I tell the story about that <a href="https://orla.games/el-gdc-nos-hizo-empezar-nuestro-juego-desde-cero-y-play-test/?ref=en.orla.games">here</a> only in spanish for the moment).</p><p>This reboot of the game would not be in the hands of the original team, but rather done by me directly. I put all the time I previously spent talking to studio clients, managing the team, and correcting their work directly into working on the game myself, one or two hours a day.</p><p>That was one of the most valuable lessons for me in 2025: if my &quot;dream&quot; is to make commercially successful adventure games, then I must work on the game and publish it myself, not create a company, hire, and train a team to try to serve clients and make a game by proxy. Working those hours on the game every day since April is the closest I&apos;ve been to the dream of making a living creating video games.</p><p>With this new mindset, we have paused the search for new projects for the studio, concentrating all our energy on making the game. I have a pending update regarding the status and plans for <em>Adventure in Hender&apos;s Castle</em>.</p><p>The goal remains to publish the game &quot;this year,&quot; just as it was in 2025 and 2024... which isn&apos;t very encouraging strictly speaking, haha. But now development is literally in my hands, so we will do everything possible. Unless a very good opportunity presents itself for the studio, we really won&apos;t be looking for new clients.</p><p>Learning a language still appeals to me &quot;intellectually,&quot; but the inability to apply that knowledge is what I think keeps stopping me from truly committing. Even so, I&apos;ll give it another try this year with Portuguese, taking advantage of the fact that there are a good number of Brazilians at Upstart13&#x2014;or maybe we&apos;ll go to Gamescom Brazil, who knows.</p><p>Publishing more content is the other thing that appeals to me &quot;intellectually&quot; but for which I don&apos;t have a clear objective. At the end of 2025, I published some posts with opinions I liked, mostly for my own reference (like this annual review post), so I think that is the direction I want to take: writing more things for myself.</p><p><strong>So... My goals for 2026 will be:</strong></p><ul><li>Publish <em>Adventure in Hender&apos;s Castle</em> on Steam.</li><li>Read a minimum of 12 books.</li><li>Be able to converse in Portuguese.</li><li>Be able to lift 90kg (or more) on the Bench Press.</li><li>Post at least 12 times on this blog.</li><li>Learn to perform 8 songs on the piano and have them sound &quot;good.&quot;</li><li>[A secret goal]</li></ul><p>This list of things is very similar to last year&apos;s, just a bit more specific, I&apos;d say. I think what this reveals is more about the type of &quot;life&quot; I want to lead.</p><p>Let&apos;s see how it goes. Happy New Year!</p>]]></content:encoded></item><item><title><![CDATA[My Pluribus Theory]]></title><description><![CDATA[<p><strong>Pluribus</strong> is an Apple TV+ series created by Vince Gilligan, the creator of <em>Breaking Bad</em> and <em>Better Call Saul</em>, and writer for <em>The X-Files</em>. The pitch for the series is something like: &quot;The unhappiest person on the planet must save the world from happiness.&quot; It is a sci-fi</p>]]></description><link>https://en.orla.games/my-pluribus-theory/</link><guid isPermaLink="false">695286feb317413f35f7ef76</guid><dc:creator><![CDATA[Orlando Almario]]></dc:creator><pubDate>Mon, 29 Dec 2025 13:58:46 GMT</pubDate><media:content url="https://en.orla.games/content/images/2025/12/apple-pluribus.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://en.orla.games/content/images/2025/12/apple-pluribus.jpg" alt="My Pluribus Theory"><p><strong>Pluribus</strong> is an Apple TV+ series created by Vince Gilligan, the creator of <em>Breaking Bad</em> and <em>Better Call Saul</em>, and writer for <em>The X-Files</em>. The pitch for the series is something like: &quot;The unhappiest person on the planet must save the world from happiness.&quot; It is a sci-fi series that focuses more on the characters than its fantastical &quot;gimmick.&quot; If you haven&apos;t seen it yet, I highly recommend watching it. What follows is a theory I have about the story, but I&apos;m warning you: <strong>SPOILERS AHEAD.</strong></p><h3 id="the-theory">THE THEORY:</h3><p>How did the virus originate? I&#x2019;ve seen quite a bit of discussion on Reddit about the virus being an alien weapon used to &quot;pacify&quot; planets before an invasion, or to destroy intelligent societies before they become a problem for the virus&apos;s creators. However, I don&#x2019;t think the virus is a weapon; I think it&#x2019;s more a form of protest.</p><p>Imagine that the society that created the original virus was similar to ours but more advanced&#x2014;better technology but with the same problems. Worse pollution, extreme global warming, loss of biodiversity, wars over resources, even more extreme inequality; basically, unrestrained Capitalism creating the worst possible version of our society.</p><p>In this world, one or several scientists look for a way to end the conflicts of their world, which is heading toward the slow self-destruction of their species. In their search, they find the virus that unites them into a single consciousness, thereby ending social problems, economic inequality, and violence. But that would only be the beginning.</p><p>Any society that exceeds a billion inhabitants cannot sustain itself without industrially exploiting its planet&apos;s resources. This exploitation causes suffering to other life forms, much like humans do today with factory farming, where animals are born, fattened, and slaughtered without ever walking on the earth. The only way to stop that exploitation is to decrease the number of individuals. By ensuring that the unified consciousness cannot harm any other life form&#x2014;not even plants&#x2014;they guarantee that the vast majority will eventually starve to death. This leaves only the number of people that can sustain themselves while coexisting with other species without exploiting them.</p><p>In this way, with all individuals connected in a single consciousness and at a population level that can be sustained without abusing natural resources, they would finally achieve a world at peace. And that is what these scientists did.</p><p>Eventually, the unified mind decides that this way of existing&#x2014;without abusing resources and in harmony&#x2014;is the final form of existence, and it does everything possible to transmit the virus to other planets.</p><p>So, that&#x2019;s my theory: the virus was created by scientists of another species to achieve world peace at any cost and expand this throughout the universe. It&#x2019;s even possible that the planet near Kepler-22 in <em>Pluribus</em> isn&apos;t even the virus&apos;s original home world.</p><h3 id="final-theories-on-what-might-happen-in-the-coming-seasons">Final theories on what might happen in the coming seasons:</h3><ul><li>I don&#x2019;t think the series will show or tell us the origin of the virus, or that we will ever see an &quot;alien.&quot; I don&#x2019;t think the director has any interest in those tropes.</li><li>I believe Carol and Manousos will discover a way to &quot;return&quot; individuals to normalcy, perhaps by placing them in a Faraday cage or using something that interferes with the signal that connects them. When they do, we will discover that the &quot;people&quot; are still in there.</li><li>I think there are more people who didn&apos;t join the swarm whom we haven&apos;t met yet&#x2014;likely an isolated group somewhere that everyone assumed was dead (military in a secret submarine, a religious group on a mountain). The writers will find a way to introduce new human characters. Maybe someone wakes up from a coma and turns out to be immune as well?</li><li>I believe Laxmi, the Indian mother, will eventually become an ally.</li><li>How long will we have to wait for a second season? Probably two years at least. I don&apos;t think we&#x2019;ll see anything from <em>Pluribus</em> until mid-2027 or, if things get delayed, early 2028.</li></ul>]]></content:encoded></item><item><title><![CDATA[Two games I liked from The Game Awards]]></title><description><![CDATA[<p>This past December 11th, The Game Awards took place, and as every year, a ton of new games were announced. Among everything that was shown, there were two games that really caught my attention:</p><p><strong>Coven of the Chicken Foot</strong></p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://orla.games/content/images/2025/12/image.png" class="kg-image" alt loading="lazy" width="1920" height="1080"><figcaption><span style="white-space: pre-wrap;">screenshot captura </span></figcaption></figure><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://store.steampowered.com/app/3041680/Coven_of_the_Chicken_Foot/?ref=en.orla.games"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Coven of the Chicken Foot on Steam</div><div class="kg-bookmark-description">After the</div></div></a></figure>]]></description><link>https://en.orla.games/dos-juegos-que-me-gustaron-de-los-game-awards/</link><guid isPermaLink="false">693d7810b317413f35f7ef5e</guid><dc:creator><![CDATA[Orlando Almario]]></dc:creator><pubDate>Sat, 13 Dec 2025 14:32:17 GMT</pubDate><content:encoded><![CDATA[<p>This past December 11th, The Game Awards took place, and as every year, a ton of new games were announced. Among everything that was shown, there were two games that really caught my attention:</p><p><strong>Coven of the Chicken Foot</strong></p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://orla.games/content/images/2025/12/image.png" class="kg-image" alt loading="lazy" width="1920" height="1080"><figcaption><span style="white-space: pre-wrap;">screenshot captura </span></figcaption></figure><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://store.steampowered.com/app/3041680/Coven_of_the_Chicken_Foot/?ref=en.orla.games"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Coven of the Chicken Foot on Steam</div><div class="kg-bookmark-description">After the dungeons have been plundered and the monsters all killed, an elderly witch quietly gets to work. In this emotionally-rich, stylized, single-player adventure - Gert will need to build a bond with a peculiar creature if she&#x2019;s to fulfill a coven&#x2019;s oath.</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://orla.games/content/images/icon/favicon.ico" alt><span class="kg-bookmark-author">STEAM</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://orla.games/content/images/thumbnail/capsule_616x353.jpg" alt></div></a></figure><p>In the trailer you see a little grandma going on an adventure with the help of a forest creature. Mechanically, the game reminded me a lot of The Last Guardian. The studio director, Bruce Straley, mentions that the idea was to explore how they could innovate on the concept of &#x201C;companions&#x201D; in a game, making them more reactive to the player&#x2019;s actions.</p><p><strong>Bruce Straley</strong> spent 18 years working at Naughty Dog, where he directed Uncharted 2: Among Thieves and The Last of Us (alongside Neil Druckmann). In both games there are NPCs that accompany the player, so it&#x2019;s interesting to see how that experience is reflected in this new project. I highly recommend this <a href="https://en.orla.games/ghost/">Polygon interview</a> if you want to read more about the game&#x2019;s background.</p><p>What caught my attention the most was the visual style, the character design, and the mechanics shown in the trailer. Bruce describes it as a &#x201C;character-driven puzzle game,&#x201D; and I think that&#x2019;s exactly the kind of game that attracts me the most.</p><h3 id="bradley-the-badger"><strong>Bradley the Badger</strong></h3><figure class="kg-card kg-image-card"><img src="https://orla.games/content/images/2025/12/image-1.png" class="kg-image" alt loading="lazy" width="1920" height="1080"></figure><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://store.steampowered.com/app/4198090/Bradley_the_Badger/?ref=en.orla.games"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Bradley the Badger on Steam</div><div class="kg-bookmark-description">Bradley, the beloved platforming icon, finds himself lost in strange new lands... and decides to fight back! Shape unfinished worlds with your game developer powers, explore a genre-bending story, and save your home in this unique action-adventure. Wishlist now and join Bradley&#x2019;s journey!</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://orla.games/content/images/icon/favicon-1.ico" alt><span class="kg-bookmark-author">STEAM</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://orla.games/content/images/thumbnail/capsule_616x353-1.jpg" alt></div></a></figure><p>An &#x201C;action platformer&#x201D; that turns into a bit of a &#x201C;satire&#x201D; of other video game genres, with mechanics that break the fourth wall. The trailer looks really fun, and the gameplay proposal &#x2014; platforming, puzzles, combat, and &#x201C;genre switching&#x201D; &#x2014; looks great.</p><p>Who&#x2019;s making this game? A new studio called <strong>Day 4 Night</strong>, founded by the Lead Designer of <em>Red Dead Redemption</em>, Christian Cantamessa, and the creative director of <em>Mario + Rabbids</em>, Davide Soliani. The studio started on October 3rd, 2024, just about a year ago; I think that, for such a short amount of time, what they have looks very promising.</p><h3 id="some-thoughts-about-these-games-and-the-game-awards">Some thoughts about these games and The Game Awards</h3><p>It&#x2019;s interesting to see who&#x2019;s behind the trailers that caught my attention and to learn that the developers are veterans who have worked on some of the most well-known franchises. As an indie developer, I&#x2019;ve gotten used to games made by people who are &#x201C;just starting out&#x201D; or working on their first game. But the &#x201C;best&#x201D; games are usually the result of many years of experience.</p><p>The second thing I think about The Game Awards is that they should probably change the name of the event to something more like Game Trailers. I don&#x2019;t want to add much more to the criticism of the event; I think Geoff Keighley is truly passionate about video games, and the event he puts together every year gives us a chance to get excited, much like E3 used to. But for an event called The Game Awards, 90% of the time is spent on new game trailers, some award categories are announced in lightning rounds, and the winners don&#x2019;t even receive their awards on camera or give a speech.</p><p>Again, I think the event itself is good and serves a purpose, but it could be more honest about what it really is. A Trailerathon?</p>]]></content:encoded></item><item><title><![CDATA[Playing More Games and Leaving Them Unfinished]]></title><description><![CDATA[<p>I used to have this idea that &quot;playing&quot; a game meant completing it all the way to the credit screen, but now I have a new definition.</p><p>Playing a game is about experiencing its core mechanics, what we designers call the <strong>core game loop</strong>, and that&apos;s</p>]]></description><link>https://en.orla.games/playing-more-games-and-leaving-them-unfinished/</link><guid isPermaLink="false">68ebba2db317413f35f7ef35</guid><dc:creator><![CDATA[Orlando Almario]]></dc:creator><pubDate>Sun, 12 Oct 2025 14:27:08 GMT</pubDate><media:content url="https://en.orla.games/content/images/2025/10/credits_jotun.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://en.orla.games/content/images/2025/10/credits_jotun.jpg" alt="Playing More Games and Leaving Them Unfinished"><p>I used to have this idea that &quot;playing&quot; a game meant completing it all the way to the credit screen, but now I have a new definition.</p><p>Playing a game is about experiencing its core mechanics, what we designers call the <strong>core game loop</strong>, and that&apos;s it. Finishing the game, whether by playing through the entire story or getting all the achievements and trophies (which is called being a completionist), isn&apos;t necessary.</p><p>Video games are designed in a way that they introduce the main mechanics, the verbs, and then these mechanics are repeated over and over throughout the game&apos;s content until you&apos;ve done it all. But the mechanics tend to stay pretty similar; once you&apos;ve played a game for a couple of hours, it&apos;s very likely the next 10 hours will play out the same way.</p><p>Now that I&apos;m over 30, with work, family, and responsibilities, my time for gaming is limited. I buy games much faster than I can finish them, and my backlog of unfinished games feels endless.</p><p>There are games with stories captivating and short enough that I do manage to finish. The most recent one was <em>Death Stranding</em>, although the last few chapters felt a bit long to me. But there are other cases.</p><p>I thought <a href="https://store.steampowered.com/app/553420/TUNIC/?ref=en.orla.games"><em>Tunic</em></a> was a beautiful game with great exploration, but the high difficulty and cryptic nature of its story started to weigh on me. The breaking point was when I reached the &quot;second part&quot; of the game; at that point, I dropped it, and I don&apos;t regret it.</p><p>I also started <a href="https://store.steampowered.com/app/1233070/Isles_of_Sea_and_Sky/?ref=en.orla.games"><em>Isles of Sea and Sky</em></a>, and I think it&apos;s a phenomenal game; the execution based on Sokoban-style puzzles is great design. But after solving about 100 screens, I think that&apos;s enough for me.</p><p>Other games I&apos;ve played in recent months were <em>Hogwarts Legacy</em>, <a href="https://store.steampowered.com/app/2787320/Revenge_of_the_Savage_Planet/?ref=en.orla.games"><em>Journey to the Savage Planet</em></a>, and <a href="https://store.steampowered.com/app/2453160/Sword_of_the_Sea/?ref=en.orla.games"><em>Sword of the Sea</em></a>. I managed to play about 6 to 10 hours of each.</p><p>If I tried to commit to finishing every game I start, I&apos;d probably only be able to play about 3 or 4 games a year. That&apos;s why I think this new definition&#x2014;being content with just experiencing a game&apos;s core mechanics for a couple of hours&#x2014;makes me feel better.</p><p>There are still some that I&apos;ll surely play until the credits roll. The &quot;favorites&quot; (the <em>Zelda</em> games, without a doubt), but knowing that I don&apos;t have to play every game I start for 50+ hours and see the credits lets me relax.</p><p>Finally, this way of thinking isn&apos;t just limited to video games. Did you start a TV series that got boring, changed direction, or a new season just doesn&apos;t hit the same after a couple of years? It&apos;s okay to leave that unfinished too.</p>]]></content:encoded></item><item><title><![CDATA[2024 is Done, 2025 Begins - Things Take Time]]></title><description><![CDATA[<p></p><p>When I revisit my first public goals post from <a href="https://en.orla.games/kill-the-old-goals/">2021</a> and the absurd number of things I set out to achieve, it&#x2019;s hard not to laugh at my over-ambition. Comparing it to my <a href="https://orla.games/2024-alcanzar-la-meta/?ref=en.orla.games">2024</a> post, where my goals were much more realistic and focused, makes me genuinely happy.</p>]]></description><link>https://en.orla.games/2024-is-done-2025-begins-things-take-time/</link><guid isPermaLink="false">6776c663b317413f35f7ef0e</guid><dc:creator><![CDATA[Orlando Almario]]></dc:creator><pubDate>Thu, 02 Jan 2025 17:03:51 GMT</pubDate><media:content url="https://en.orla.games/content/images/2025/01/IMG_6096.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://en.orla.games/content/images/2025/01/IMG_6096.jpg" alt="2024 is Done, 2025 Begins - Things Take Time"><p></p><p>When I revisit my first public goals post from <a href="https://en.orla.games/kill-the-old-goals/">2021</a> and the absurd number of things I set out to achieve, it&#x2019;s hard not to laugh at my over-ambition. Comparing it to my <a href="https://orla.games/2024-alcanzar-la-meta/?ref=en.orla.games">2024</a> post, where my goals were much more realistic and focused, makes me genuinely happy.</p><p>It seems like wisdom comes with time, yet I still haven&#x2019;t managed to fully achieve everything I set out to do.</p><h3 id="my-2024-goals">My 2024 Goals:</h3><ol><li>Publish <em>Adventure in Hender&#x2019;s Castle</em> or secure a publishing contract.</li><li>Stick to a healthy diet and lose another 10kg.</li><li>Publish more content, aiming for 52 &quot;things&quot;&#x2014;one per week.</li><li>Practice piano three times a week.</li><li>Read more than I did in the previous year.</li><li>Learn a new language.</li><li>Make more personal video logs.</li></ol><h3 id="how-did-it-go">How Did It Go?</h3><p>We haven&#x2019;t published <em>Adventure in Hender&#x2019;s Castle</em> yet, but the <a href="https://aventurasbonitas.com/?ref=en.orla.games"><em>Aventuras Bonitas</em></a> team is stronger and bigger than ever. The game is shaping up beautifully, so I don&#x2019;t see this as a failure. However, 2025 is the year we <em>must</em> release this game, no matter what.</p><p>I stayed consistent with my diet and exercise habits. In fact, towards the end of the year, I joined a running group and ran longer distances at faster speeds than ever before. While I didn&#x2019;t lose the additional 10kg, I&#x2019;m now in the best physical shape of my life.</p><p>In terms of content, I published 12 blog posts, uploaded 3 videos to my YouTube channel (growing from 200 to 364 subscribers), and shared 2 new illustrations on Instagram. While I wrote three times more than I did in 2023, I created fewer videos and fell far short of my goal to publish 52 &quot;things.&quot;</p><p>I didn&#x2019;t practice piano as much as I&#x2019;d planned, read less than in 2023, stopped learning German on Duolingo halfway through the year, and barely made any personal video logs.</p><h3 id="reflecting-on-the-year">Reflecting on the Year</h3><p>Technically, I didn&#x2019;t meet any of my goals 100%. But when I look at how much I&#x2019;ve grown, I feel proud of myself.</p><p>A few years ago, I realized I could split my aspirations into two categories:</p><ul><li><strong>Things I want to achieve</strong> (goals)</li><li><strong>Things I want to become</strong> (habits)</li></ul><p>I still believe in this structure. However, I&#x2019;ve learned that defining goals requires considering the time available to achieve them&#x2014;or committing to making the time. Striking this balance is tricky. Time is limited, after all.</p><h3 id="my-goals-for-2025">My Goals for 2025:</h3><ol><li>Publish <em>Adventure in Hender&#x2019;s Castle</em> on Steam.</li><li>Expand <em>Aventuras Bonitas</em> by launching more projects and growing the team.</li><li>Maintain my exercise routine and increase the weight I can bench press (currently 50kg).</li><li>Practice piano every week.</li><li>Learn a new language.</li><li>Read more than I did in 2024 (this should be easy since I barely read last year).</li><li>Make more videos&#x2014;both public and personal.</li></ol><p>The fact that these goals are nearly identical to those from 2024 tells me that achieving meaningful <strong>things takes time</strong>. It also pushes me to develop tools to better support my habits and track my progress more effectively.</p><p>Let&#x2019;s see how 2025 unfolds!</p>]]></content:encoded></item><item><title><![CDATA[Creating a GOOD 3D controller:]]></title><description><![CDATA[<p>As part of my work on Adventure in Hender Castle, I have been researching a lot about creating a good 3D character controller. In this post, I want to share some resources and thoughts on the process.</p><p>Initial Conclusions: Creating a GOOD 3D controller:</p><ul><li><strong>It&apos;s difficult</strong>: Creating a</li></ul>]]></description><link>https://en.orla.games/creating-a-good-3d-controller/</link><guid isPermaLink="false">66ad2c03b317413f35f7eed2</guid><dc:creator><![CDATA[Orlando Almario]]></dc:creator><pubDate>Fri, 02 Aug 2024 19:00:29 GMT</pubDate><content:encoded><![CDATA[<p>As part of my work on Adventure in Hender Castle, I have been researching a lot about creating a good 3D character controller. In this post, I want to share some resources and thoughts on the process.</p><p>Initial Conclusions: Creating a GOOD 3D controller:</p><ul><li><strong>It&apos;s difficult</strong>: Creating a good controller takes time and requires a willingness to work hard.</li><li><strong>Research references</strong>: Look for games that have controls similar to what you want to make, and compare videos of your controller with videos of your references. This is the best way to see how close (or far) you are from your goal.</li><li><strong>Iterate and playtest a lot</strong>: You need to make several iterations and playtest a lot until you get the desired result. It&apos;s best to start each iteration from scratch.</li><li><strong>Learn vector mathematics and some physics formulas</strong>: What is a vector? How do you add, subtract, multiply them? What is the dot product? How do you calculate velocity? Reviewing these four points closely is a great start. Let&apos;s now look at some supporting links and videos:</li></ul><h2 id="unity-3d-game-kit"><strong>Unity 3D Game Kit</strong></h2><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://assetstore.unity.com/packages/templates/tutorials/unity-learn-3d-game-kit-115747?ref=orla.games"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Unity Learn | 3D Game Kit | Tutorials | Unity Asset Store</div><div class="kg-bookmark-description">Use Unity Learn | 3D Game Kit from Unity Technologies to elevate your next project. Find this &amp; more Tutorials and templates on the Unity Asset Store.</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://unity-assetstorev2-prd.storage.googleapis.com/cdn-origin/images/favicons/apple-touch-icon.png?v=1" alt><span class="kg-bookmark-author">Unity Asset Store</span><span class="kg-bookmark-publisher">Unity Technologies</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://assetstorev1-prd-cdn.unity3d.com/key-image/6747baf6-8caf-4d5c-85f5-b9781514ff45.png?v=1" alt></div></a></figure><p>This Unity project is free on the Asset Store and lets you observe a 3D action-adventure game with several mechanics already implemented. If you are starting in game creation, it is a good starting point.</p><ul><li><strong>It has a title screen and pause menus</strong></li><li><strong>It has a basic melee combat system</strong></li><li><strong>It has a configured controller with its animator.</strong> The project uses Root Motion to move the character, which means that the movement is handled by animations. This can work for certain types of games. But if you want to make a really precise controller, look at other options.</li></ul><h2 id="unity-movement-tutorial-by-cat-like-coding"><strong>Unity Movement Tutorial by Cat-like Coding:</strong></h2><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://catlikecoding.com/unity/tutorials/movement/?ref=orla.games"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Unity Movement Tutorials</div><div class="kg-bookmark-description">A series about controlling the movement of a character.</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://catlikecoding.com/favicon.svg" alt><span class="kg-bookmark-author">Catlike Coding</span><span class="kg-bookmark-publisher">Jasper Flick</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://catlikecoding.com/unity/tutorials/movement/rolling/tutorial-image.jpg" alt></div></a></figure><p>This series of tutorials covers creating a movement controller from scratch in Unity. I consider them advanced content due to the complexity of the calculations they perform, but if you want a complete understanding of generating movement in Unity, this is the best tutorial I have found.</p><h2 id="game-makers-tool-kit-game-essay">Game Makers Tool Kit Game Essay</h2><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://gmtk.itch.io/platformer-toolkit?ref=orla.games"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Platformer Toolkit by Game Maker&#x2019;s Toolkit</div><div class="kg-bookmark-description">From Game Maker&#x2019;s Toolkit</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://img.itch.zone/aW1nLzkyMDk1ODAucG5n/32x32%23/7DU6uB.png" alt><span class="kg-bookmark-author">itch.io</span><span class="kg-bookmark-publisher">Exacrate</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://img.itch.zone/aW1nLzkyMDk1ODAucG5n/original/SCnT54.png" alt></div></a></figure><p>This project, half video game and half essay, is a great explanation of the concepts that need to be considered to generate movement in Unity. With an interactive explanation, the best part is that the project code and how it achieved its character&apos;s movement are available to everyone and explained on its own blog: <a href="https://gmtk.itch.io/platformer-toolkit/devlog/395523/behind-the-code?ref=en.orla.games" rel="noreferrer">Platformer Toolkit</a></p><p><strong>Kinematic Character Controller:</strong></p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://assetstore.unity.com/packages/tools/physics/kinematic-character-controller-99131?ref=orla.games"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Kinematic Character Controller | Physics | Unity Asset Store</div><div class="kg-bookmark-description">Get the Kinematic Character Controller package from Philippe St-Amand and speed up your game development process. Find this &amp; other Physics options on the Unity Asset Store.</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://unity-assetstorev2-prd.storage.googleapis.com/cdn-origin/images/favicons/apple-touch-icon.png?v=1" alt><span class="kg-bookmark-author">Unity Asset Store</span><span class="kg-bookmark-publisher">Philippe St-Amand</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://assetstorev1-prd-cdn.unity3d.com/key-image/900653db-dfda-4d97-8de1-be884355213f.png?v=1" alt></div></a></figure><p>This asset used to be paid and cost about 90 USD, but its creator made it free. It is a kinematic &quot;character controller&quot; package that deals with collision detection, moving platforms, and many other edge cases. In short, it is a better version of the character controller that comes with Unity.</p><p>It is not a complete solution. You need to write your own controller functionality on top of this package, such as receiving player input and calculating movement speed, so it is also advanced.</p><h2 id="state-machines"><strong>State Machines:</strong></h2><figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/qsIiFsddGV4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Programming a BETTER state machine"></iframe></figure><p>The last part of my research has to do with managing the player&apos;s &quot;state&quot; and the movement executed at each moment. What I found about this are State Machines for Characters. On YouTube, there are several explanations on how to build and use them. For example, this video:</p><p>The keywords to find this type of content are &quot;state machine character controllers.&quot;</p><p>This is the summary of my current research. I hope it has been helpful!</p>]]></content:encoded></item><item><title><![CDATA[Making educational games that are fun]]></title><description><![CDATA[<p>How do you design a game that can teach something to the players and still be fun?</p><p>By teach I mean information or skills that are not part of the endogenous value of the game. For example, in an adventure game it is pretty easy to teach the player that</p>]]></description><link>https://en.orla.games/making-educational-games-that-are-fun/</link><guid isPermaLink="false">65ffb693fca5e40a2b6c685e</guid><dc:creator><![CDATA[Orlando Almario]]></dc:creator><pubDate>Thu, 17 Jun 2021 15:00:00 GMT</pubDate><content:encoded><![CDATA[<p>How do you design a game that can teach something to the players and still be fun?</p><p>By teach I mean information or skills that are not part of the endogenous value of the game. For example, in an adventure game it is pretty easy to teach the player that the &quot;B&quot; button is for swinging their sword. And that swinging the sword will kill monsters. But when you have a concept or process you want to teach someone and try to make that into a game, the results are normally dull trivia games that could just be  flash cards or games that are more akin to an interactive slideshow  than a meaningful gameplay experience.</p><p>I recently had a client hire me to lead development and design for a small game with the objective of teaching excel shortcuts to the players, as the client runs a website dedicated to content about excel and databases <a href="https://www.excelshortcut.com/?ref=en.orla.games">https://www.excelshortcut.com/</a></p><figure class="kg-card kg-image-card"><img src="https://en.orla.games/content/images/2021/06/data-defender-mockup.jpg" class="kg-image" alt loading="lazy" width="1104" height="873" srcset="https://en.orla.games/content/images/size/w600/2021/06/data-defender-mockup.jpg 600w, https://en.orla.games/content/images/size/w1000/2021/06/data-defender-mockup.jpg 1000w, https://en.orla.games/content/images/2021/06/data-defender-mockup.jpg 1104w" sizes="(min-width: 720px) 720px"></figure><p>The game created with this client is <strong>Data Defender</strong> a grid based shooter with some tower defense mechanics that is controlled using the same buttons you would use to navigate in excel. You will be able to <a href="https://www.excelshortcut.com/play-data-defender-2/?ref=en.orla.games">play it here next august</a>  when it launches, here I will go over some of the design decisions that I made to make this game fun while teaching something new to people, an objective that all play-testers have told us (me and the client) was definitely achieved.</p><h2 id="defining-a-clear-educational-goal"><strong>Defining a clear educational goal</strong></h2><p>First we had a talk about what the objective of the game is, what did we wanted people to learn once they are done playing. at the end we decided for the more commons shortcuts for navigating a spreadsheet, arrow keys, shift and tabulation for different kinds of selection and so on.</p><p>Excel is a pretty complex program and there is a lot to it. A first draft of the design included the ability to use Formulas inside the game, but it was obvious that would be to complex for the game playtime we expected from people and the time to develop the game so early on we decided to only teach <strong>Navigation shortcuts</strong>  this resulted on a set of constraints that inform the rest of the design.</p><p><strong>So for your educational game, don&#xB4;t try to teach everything regarding your theme, somethings are better teach with traditional multimedia information and not in an interactive space.</strong> that said, there are a lot of themes that can take advantage of interactive simulations (physics and math come to mind)  a great example on this regard would  be the work of <a href="https://brilliant.org/?ref=en.orla.games">brilliant</a> and <a href="https://ncase.me/?ref=en.orla.games">https://ncase.me/</a> as they are able to go over some pretty abstract concepts with very cool simulations</p><p>So you have a clear and specific  goal of what you want people to teach, next step.</p><h2 id="choosing-mechanics-and-aesthetics-that-support-that-goal"><strong>Choosing mechanics and aesthetics that support that goal</strong></h2><p>The take away point is, don&apos;t start thinking about making a platformer or a puzzle game and them figure out how to put your educational theme on it, seek out what mechanics naturally emerge from your theme, and develop on that.</p><p>We thought about the kind of ideas that our theme (excel) brought out. One of them was the idea of a data grid and that&apos;s what we used as a starting point. we turned the cursor on the protagonist and them give it reasons to have to move along the grid. And the buttons to move? the same ones you would use to move in excel.</p><p>This makes for a very odd controlled game when compared to other action or shooter games, but in the context of teaching excel navigation shortcuts the game allows players to develop muscle memory on moving from one part from the grid to other, as they would on a spreadsheet.</p><p>To shoot an enemy on the game you have to type the number 1 and press enter, akin to how you input new data in a cell, the backspace button was turned into a combo movement along selection,. To balance the game and prevent players from exploiting the backspace button we implemented it as a powerup you have to pickup first, the pickup function is made with the space key, the same way you would clear a value from a cell.</p><p>As you see, we choose a mechanic (moving and shooting enemies) that allowed us to exploit the action we wanted to teach, the players move in the game as they would move in excel, and the game space, a grid is just a more entertaining version of the spreadsheet.</p><h2 id="scoping-to-succeed"><strong>Scoping to succeed</strong></h2><p>Finally, scoping a game to be developed on time and on budget is a problem general to all game development really, but for educational games specifically I would advise against try to include a heavy stories, cutscenes or other &quot;gamey&quot; features as they will only take away time and resources from actually making a compelling learning experience.</p><p>We did add a leaderboard to Data Defender and a points system as it was easy to do and created indigenous value on the game to be re-played. But that&#xB4;s something you should do only if it makes sense for your own game.</p><p>It is way better to fine tune your teaching mechanics than to include a cutscene in your game, focus on the education part.</p><h2 id="some-final-thoughts"><strong>Some final thoughts</strong></h2><p>Making Data Defender tough me a lot about making games to teach, If there is something I am not quite happy with is the tutorial part, I wish I could have make something more dynamic when first introducing the controls, something I will have in account for my next educational game is to put more time in the &quot;how to play&quot; section to make for an even more entertaining experience.</p><p>You can Check out the game in the <a href="https://www.excelshortcut.com/?ref=en.orla.games">https://www.excelshortcut.com/</a> in the &quot;Play Game&quot; link, If you happen to play it please let me know what you think about it on <a href="https://twitter.com/home?ref=en.orla.games">twitter</a> and also<a href="https://omniform1.com/signup/v1/60ba7e28c3d6ea001c9fe08a_60cb1cd05bbf41001ada6ccd.html?ref=en.orla.games"> subscribe to the excel shortcut newsletter</a>, those are some solid excel tips and everyone should really learn to use excel.</p><p>Aaaaannd I am still working on URA! my new rhythm adventure game where you use music to save the world!</p><figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/nVvnsdFo9GI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></figure><p>Ura is new take on the rhythm adventure game formula, where you will explore, play different instruments and do magic to save the world. It is early on development but plays so much fun already I can&#xB4;t wait for you to be able to play it! <br><br>Next post will be the URA devlog #1 so keep a eye out for that one! <br><br>I know, I know I broke the streak, but turns out coming up with a good post every week is kind of hard. So while I will keep trying to do so, there will be weeks in wich I problably don&apos;t have anything to say. See you next week! (or maybe the week after) <br><br></p>]]></content:encoded></item><item><title><![CDATA[The era of the Shorter Games is Upon Us]]></title><description><![CDATA[For years game developers and journalist have sing the songs of shorter games, And maybe, it has finally come to us.]]></description><link>https://en.orla.games/the-era-of-the-shorter-games-is-upon-us/</link><guid isPermaLink="false">65ffb693fca5e40a2b6c685d</guid><category><![CDATA[Games]]></category><category><![CDATA[thoughts]]></category><category><![CDATA[shorter games]]></category><dc:creator><![CDATA[Orlando Almario]]></dc:creator><pubDate>Wed, 26 May 2021 16:30:16 GMT</pubDate><content:encoded><![CDATA[<p>When I was in college my art history Teacher use to tell us that while historians agreed the Roman empire had ended in the year 476 the romans of the time did not realized it during their life time. For all intend and purposes they would be born, live and die on the roman empire. No matter what todays historians claim.</p><p>Ten years ago <a href="https://killscreen.com/previously/articles/games-are-too-damn-long/?ref=en.orla.games">Jamin Warren from Killscreen</a> wrote about games being too damn long, and his desire (or preference) for shorter games  that respected more the time of players which after all were getting older and acquiring more responsibilities. He was not alone in this feeling, <a href="https://www.theastronauts.com/2013/01/short-games-revolution/?ref=en.orla.games">Adrian Chmielarz developer of The Vanishing of Ethan Carte</a>r called for shorter games with sounding business reasons, as did <a href="https://www.polygon.com/2014/10/14/6974791/short-games-review?ref=en.orla.games">Ben Kuchera in Kotaku</a> a year after as well.</p><p>So after all this years, is the era of the shorter games finally upon us? let&apos;s dive in:</p><figure class="kg-card kg-image-card"><img src="https://en.orla.games/content/images/2021/05/image-1.png" class="kg-image" alt loading="lazy" width="624" height="674" srcset="https://en.orla.games/content/images/size/w600/2021/05/image-1.png 600w, https://en.orla.games/content/images/2021/05/image-1.png 624w"></figure><p>A quick look at the top selling games on steam shows us the usual 2020 suspects, Biomutant, Days Gone, The Witcher 3, Mass effect legendary Edition and so on..  The &quot;shorter&quot; game in this list, lasts around 9 hours, &quot;It takes Two&quot; from EA. the rest of games on the list are multiplayer online games or sandbox games wich rather than shorter, can have players commit hundred of hours into them.</p><p>what about awards? what are the best games for 2021?</p><p>Game Awards game of the year 2020 <strong>The last of Us 2</strong></p><p>Game Awards best indie game <strong>Hades</strong></p><p>Independent Games Festival Main Award <strong>A short hyke</strong></p><p>It would seem that not much has changed, the AAA industry keeps producing 15+ hours games, a lot of the best selling or more profitable games are online service based games were players spend hundreds of hours, if anything during the last ten years, the rise of the unique situation generators games has emerge over all other genres.</p><p>And them we have A short hyke, by  <a href="https://twitter.com/adamgryu?ref=en.orla.games">Adam Robinson-yu</a> this little game takes 2 hours to play and is a wonderful experience that leaves you feeling cozy, while a short hike found a wider audience, the last decade has seen a stream of constant and ever growing in quality shorter games. The platformer Gris, What remain of edith finch, Minit a game where your character dies every 60 second  and that can be beat in a couple of hours. Firewatch had a 4 hour campaing and also found success. Even on the AAA side of things, did you now Titanfalls 2 excellent campaign lasts about 6 hours? I wish tthey would just sell a version of that game that was just the campaign.</p><p>Ten years ago the context was different, the third party engines weren&apos;t free (as they are now) and making and distributing games was hard. short games did not make total sense business wise. Today anyone can download unity, make a game and sell it in <a href="https://itch.io/?ref=en.orla.games">Itch.io</a> it probable won&apos;t make it&apos;s creator rich, but it can definitely find a market. As the bundle of <a href="https://itch.io/b/737/the-shorter-games-with-worse-graphics-bundle?ref=en.orla.games">shorter games with worst graphics</a> proved.</p><p>Sure, the numbers on those games, both players and revenue numbers aren&#xB4;t high. But that&#xB4;s a leisure shorter games can afford to have. So while the mainstream media, the marketplaces and the awards might still be pointing in the direction of the 30+ hour games as the standard. Game Historians in the future might mark the 2020s as the time when the shorter games took over.</p><p>Even thought as the roman before us, we will not realize the empire has fallen, and a new Era of shorter games is upon us.</p><p>Hey! I am also launching a shorter game very soon, this is Ura:</p><figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/nVvnsdFo9GI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></figure><p>Ura is new take on the rhythm adventure game formula, where you will explore, play different instruments and do magic to save the world. It is early on development but plays so much fun already I can&#xB4;t wait for you to be able to play it! <br><br>So I will be starting a URA devlogs with more in-depth content about the makings, in and outs from the game. So please do check out the game site for more details: <br><a href="https://en.orla.games/ura">https://orla.games/ura</a><br><br>We made it to three posts in a row! who would believe it, not me to be honest. thank you for reading, remember to share this post please, I wish you a great day! </p>]]></content:encoded></item><item><title><![CDATA[Three books to make you a better storyteller 📚]]></title><description><![CDATA[Storytelling is an essential ability in the age of information and noise we live in. these books are a good starting point in the long journey of telling good stories. ]]></description><link>https://en.orla.games/three-books-to-make-you-a-better-storyteller/</link><guid isPermaLink="false">65ffb693fca5e40a2b6c685c</guid><category><![CDATA[recomendations]]></category><category><![CDATA[storytelling]]></category><dc:creator><![CDATA[Orlando Almario]]></dc:creator><pubDate>Wed, 19 May 2021 20:19:28 GMT</pubDate><content:encoded><![CDATA[<p>Some months ago when I decided to publish more content online I realized that when you want people to pay attention, read or watch what you have to say there is one skill you must have:</p><p>Storytelling.</p><p>To become a better storyteller I researched for books on the matter, in doing so I have start a journey on the ways stories shape or lives and how to create and tell my own. While I started this journey to write b etter content online, storytelling can help anyone achieve anything. For real! it sounds like malarkey maybe, but a good story could change the world, I asure you.</p><blockquote>Humans are creatures of story, so story touches nearly every aspect of our lives, <br><br><strong>The Storytelling Animal: How Stories Make Us Human, </strong><br>Jonathan Gottschall</blockquote><p>In this book you will find a clear overview of the way human beings are affected by stories, there is so much of our live from childhood to adulthood that gets determined by the kind of stories we learn along life. the things that we value, the morals that we have, the daily desitions that we make, all affected by stories. And we don&apos;t even realized.</p><p>Reading this book allowed me to become aware of how stories affect me and those around me. Might it allow you to wake up to that fact as well.</p><blockquote>a writer feels that writing is the best thing that ever happened to him, or could ever happen to him, because as far as he is concerned, writing is the best possible way of life.<br><br>Letters to a young novelist, <br>Vargas Llosa</blockquote><p>Vargas llosa is a peruvian writer, he is 2010&apos;s literatury nobel prize and in the 90s he wrote a series of letters to his younger self, the letters are about how to write longform novels, while writing for the internet is a fast way of writing. The book is a mix of teorichal and practical views on how to write novels.</p><p>The way Vargas Llosa aproachs the elements of the novel, the elements of writing for me. And how to construct what he calls the persuation power of the novel result on a base of knowledge that anyone looking into telling better stories should have.</p><blockquote>Eliminate anything that&apos;s not mission-critical and keep the narrative driving ever forward.<br><br><strong>Unleash the power of Storytelling, </strong><br>Rob Biesenbach</blockquote><p>while the first two books are more on the teohrical side of storytelling, my final recommendation is almost a pocket handbook for writing stories in the real world for real use.  Rob Biesenbach is a fantastic storyteller that has help fortune 500 companies to reach their audiences.</p><p>His book is full of actionable advice on how to construct stories from looking for stories to tell, to how to structure them, focus on the essentials and deliver them in different ocassions.</p><p>I know my personal journey on becoming a better story teller is varely begining, and there are literal tons more of books yet to be discovered. But I hope that these three can be a good start for you. As they have pointed me on the right direction.</p><p><strong>This is my second weekly post in a row! who would have thought huh!? will I make it to three posts in a row? you will have to subscribe and see i guess.</strong></p>]]></content:encoded></item><item><title><![CDATA[💰How to get a Quote for your game]]></title><description><![CDATA[Six questions to answer to get the best quotes for the game you want to commission. ]]></description><link>https://en.orla.games/how-to-get-a-quote-for-your-game/</link><guid isPermaLink="false">65ffb693fca5e40a2b6c685b</guid><category><![CDATA[business]]></category><category><![CDATA[Games]]></category><category><![CDATA[recomendations]]></category><dc:creator><![CDATA[Orlando Almario]]></dc:creator><pubDate>Wed, 12 May 2021 16:59:46 GMT</pubDate><content:encoded><![CDATA[<p>In this article I will give you some tips about what information you should have before asking a game maker for a quote about that game that you want to make. So that you can get a good quote a lot faster.</p><p>To give you a quote a game maker will try to guess how much time and resources it will take them to make your game, including art, sound, programming, design, testing, and deployment.</p><p>Answering this next questions will help you give them the information they need</p><h2 id="the-most-important-question-is-what-do-you-want-to-achieve-with-this-game">The most important question is what do you want to achieve with this game?</h2><p>while you might have an idea of the game you want to make a game designer is more interested on the objective you have for the game. is it an educational game, are you advertising a product, is it entertainment, is it a game you intend to sell on a store. What do you want to do with the game is an important question that gives me as a developer a clear picture of your needs.</p><p><strong>What&apos;s your general Idea, as specific as possible</strong></p><p>You are likely to have at least a genre of game in mind and some themes to put around this genre, but you can be more specific, whats the style of the game, if you are thinking &quot;I want a platformer game&quot; or &quot;i want a racing game&quot;  who is the protagonist, were is this taking place? what are the obstacles, the most likely think to hapen is that I would not make exactly what you have in mind. My job being a game maker consists on taking what you want to do with your game (the most important question) and translate that into an experience that achieves that objective with the players.</p><p>But knowing your general idea and its specifics will reveal other objectives and things you want get out of your game, things that you might not even realize. After all a good game maker will ask you questions that will make you realize things you did not know before.</p><p><strong>How does this game look in your mind?</strong></p><p>Is this a 2d game or a 3d game, Is it a realistic aesthethic or a stylized one. The pipelines and costs to produce art assets can vary greatly, if you have a low budget one might consider using assets from the stores and only make original content for the very specific things. But if your general idea is something that can&apos;t be easily achieve with pre-existing assets you will have to invest on all original  content. Greatly increasing the cost of your game.</p><p>As a general rule 2d assets tend to be less expensive than 3d assets, but there are exeptions.</p><p>Do you have any references? are ther games out there that kind of look like what you see in your mind, they don&apos;t even have to be games they can be illustrations, animations, paintings, whatever that exists that visually resembles what you want. The art style of a game can make or break your budget, so having specifics about this will help your quote be more exact from the begining.</p><p><strong>How long is your game?</strong></p><p>This comes back to your objective with the game, an advertisement game might only be played by less than a couple minutes, and educational game will probable take longer. You might envision an arcade experience that can be replayed again and again chasing a highscore or you might have an history or concept that requires different levels or mechanics to be explained, the bottom line is:</p><p>Playtime normally equals more content or mechanics, and this equals more development time.</p><p>The longer you want players to play the game, the more resources it will probably take. There are ways to be economical about the amount of content and mechanics that you have while keeping a long playtime without watering down your game. But that would be another discussion and post.</p><p>Just try to come up with a number of minutes or hours you expect players to play your game.</p><p><strong>Where is your game gonna be played?</strong></p><p>This is another crucial aspect, a game that runs on your website requires different technology that a game on a phone or a console, and if you want your game to work on many platforms that&apos;s an budget increasing factor as well.</p><p>There are no standards as to what platform is cheaper than others, I would personally argue that a simple webgame might be normally cheaper than a simple unity game. But thats anecdotical.</p><p>Decide where your game will be played, (web, mobile, consoles, etc..) and have that information at hand.</p><p><strong>What&apos;s your monetary and time budget?</strong></p><p>I hear you, the reason you are requesting a quote is because you want to find out how much a game costs to make, but in reality a game can be made with very little time of development and money, resulting on a simple game. or with a lot of hours and team members put into it, resulting on a more robust end product.</p><p>how much are you willing to spend, as a ballbark number will help me as a game maker decide if this is a one man project with assets bought from stores or a multiple team members with all original art and music. The more you are willing to spend, the better quality you can get for your money.</p><p>as for your Time budget, when do you need this game to be ready? do you have a hard deadline that cannot be missed? some games take years to be completed, and that really depends on kind of game, amount of content and art style you want. As a general rule if you are thinking of a turn around of less than a month, your game should be really small and focused to achieve a good quality.</p><p>And with that we are done, here is a summary:</p><p><strong>what do you want to achieve with this game?What&apos;s your general Idea, as specific as possible How does this game look in your mind? How long is your game? Where is your game gonna be played? What&apos;s your monetary and time budget?</strong></p><p>Having a brief that answers this questions, should help any game maker give you a good quote. For example you can have this template as a starting point:</p><p>I want a game to advertise this new product I am launching, my objective is to have player subscribe to my mailing list and learn about X subject. I am thinking about making this a racer game, like a very simple version of mario kart for the nes. I would like to have 2.5d graphics and for it to have three levels, the game should take about 10 minutes to be played, and it is very important for me to have a signup to my newsletter link at the end.</p><p>it would be on a page of my wordpress site. I have a $10,000 usd budget for this and would like to have the game ready in a couple of monts.</p><p>your brief should be longer than this! but you get the point.</p><p>Do you like games? I am writing weekly about life, games and how to make them  subscribe and get my next post right to your inbox.</p>]]></content:encoded></item><item><title><![CDATA[Make your own Zelda game! with this awesome tools]]></title><description><![CDATA[Make your own adventure games, like the legend of zelda with this awesome tools. ]]></description><link>https://en.orla.games/make-your-own-zelda-game/</link><guid isPermaLink="false">65ffb693fca5e40a2b6c6859</guid><category><![CDATA[Games]]></category><category><![CDATA[adventure]]></category><category><![CDATA[tools]]></category><dc:creator><![CDATA[Orlando Almario]]></dc:creator><pubDate>Tue, 02 Feb 2021 14:41:29 GMT</pubDate><media:content url="https://en.orla.games/content/images/2021/02/zelda-games-twitter-card-1.png" medium="image"/><content:encoded><![CDATA[<img src="https://en.orla.games/content/images/2021/02/zelda-games-twitter-card-1.png" alt="Make your own Zelda game! with this awesome tools"><p>Here are five tools that you can use to make your own Adventure Games. </p><p>They range from very gamer-friendly with no code or complicated software. To the more proper engines you could use  to launch your own adventure game. </p><h3 id="legend-maker">Legend Maker</h3><figure class="kg-card kg-embed-card kg-card-hascaption"><iframe width="356" height="200" src="https://www.youtube.com/embed/4qtQ8-A_Zw4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe><figcaption><p><span style="white-space: pre-wrap;">Walkthrough of Legend Maker</span></p></figcaption></figure><ul><li><strong>Features:</strong> This one is the more gamer friendly, basically is Mario Maker but for adventure / dungeons game. it has Enemies, Trap doors, switches, a lot of items  and habilites to play with, the developer has really tried (and accomplish) to making a very complete tool, as Far as I can tell the current version does not allow to make and overworld. </li><li><strong>Usability: </strong>You can use this game with your mouse and keyboard, dragging and clicking to create your dungeon, it really is easy to get up and running. </li><li><strong>Cost: </strong>$5 via <a href="https://www.patreon.com/DreamMix?ref=en.orla.games">Patreon</a>.  <br><br>Developed by <a href="https://www.patreon.com/DreamMix?ref=en.orla.games"><strong>Dream Mix on Patreon</strong></a><strong>  </strong>If what you want is Mario Maker but for zelda-like dungeons. This is it. </li></ul><h3 id="zelda-maker">Zelda Maker</h3><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://en.orla.games/content/images/2021/02/image.png" class="kg-image" alt="Make your own Zelda game! with this awesome tools" loading="lazy" width="1439" height="787" srcset="https://en.orla.games/content/images/size/w600/2021/02/image.png 600w, https://en.orla.games/content/images/size/w1000/2021/02/image.png 1000w, https://en.orla.games/content/images/2021/02/image.png 1439w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">Zelda Maker (Fan Project)</span></figcaption></figure><ul><li><strong>Features: </strong>This project started development recently and I fear they will get a cease and desist from Nintendo once they become more popular, they have and even heavier take on the &quot;Mario Maker&quot; vibe, so far they have basic layout tools, signs, some enemies, and just added keys. Compared to <strong>Legend Maker</strong> They lack a lot of features, but it is a project to keep and eye on as the developers are updating it weekly with new content. <br> </li><li><strong>Usability: </strong>Only mouse and keyboard, clicking, dragging, the UI is somewhat cumbersome as it is more suited to be controlled with a gamepad. </li><li><strong>Cost: </strong>Free! you can even play online! </li></ul><p><a href="https://twinstar.itch.io/super-zelda-maker?ref=en.orla.games">check it out on Itch.io</a></p><p>Now let&apos;s go with more complex and flexible tools:</p><h2 id="zelda-classic">Zelda Classic </h2><figure class="kg-card kg-image-card"><img src="https://en.orla.games/content/images/2021/02/image-1.png" class="kg-image" alt="Make your own Zelda game! with this awesome tools" loading="lazy" width="256" height="224"></figure><p>This tool is amazing, a fully feature engine to make your own adventure games, heavily inspired on the original Zelda game, it has the most vibrant community and amount of fan-made games of all the tools I found. Zelda Classic is a love letter to all the Zelda fans that wanted to create their own adventure. </p><figure class="kg-card kg-image-card"><img src="https://en.orla.games/content/images/2021/02/image-2.png" class="kg-image" alt="Make your own Zelda game! with this awesome tools" loading="lazy" width="256" height="224"></figure><ul><li><strong>Features: </strong>basically all of them this engine has been on development for 20 years now, you can use your own sprites, scripts and sounds  to make your games, although the program does include the content from the original Zelda game, in fact you can play through the game when opening the software. </li><li><strong>Usability: </strong>Being and engine it gets trickier to use, once you download the program there are two things you can launch: <br><br> - <strong>Zlaunch </strong>This one is to play the original game or the fan-made games, when you open it it will load the game and present you with a screen to create a new safe file. Once you do that you can press the &quot;enter&quot; key to start an original Zelda game or you can press the &quot;a button&quot; (this should be left alt key by default) to customize the quest that that safe file is gonna play.  You can get quests for Zelda classic by googling, but after asking this wonderful community what their favorite quests were, this is the top three they recommended: <br> <br>-<a href="https://www.purezc.net/index.php?page=quests&amp;id=707&amp;ref=en.orla.games"> The forbidden City</a><br>- <a href="https://www.purezc.net/index.php?page=quests&amp;id=623&amp;ref=en.orla.games">Rite of the Storm</a><br>- <a href="https://www.purezc.net/index.php?page=quests&amp;id=707&amp;ref=en.orla.games">The Depths of Malice</a><br><br>But really, <a href="https://www.purezc.net/forums/index.php?showtopic=76601&amp;ref=en.orla.games">go check the thread on recommendations</a> as there are many interesting Zelda-fan games with great quality. <br><br>- <strong>ZQuest </strong>This is the proper engine, when opening it you will find your self with a main area, a side panel to select sprites, scripts and so on. This is not as easy as just clicking and dragging, but in exchange you really get the power to make whatever you want. But you will have to search hard for tutorials to master this engine. I suggest to start at the <a href="https://www.purezc.net/?ref=en.orla.games">PureZC forums</a>. </li><li><strong>Cost: </strong>incredibly, this is all free. <br></li></ul><h2 id="solarus-an-arpg-engine">Solarus an ARPG engine</h2><figure class="kg-card kg-embed-card"><iframe width="356" height="200" src="https://www.youtube.com/embed/vt07FwzLo9A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></figure><p>This is an opensource engine with modern features to make Action RPGs, It is amazing to me that this is an open source project, they even recently launched a game using this engine: </p><figure class="kg-card kg-embed-card"><iframe width="356" height="200" src="https://www.youtube.com/embed/LkvNR1bqp9U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></figure><p><strong>Features: </strong>Everything you would need to make a basic zelda-clone is already on the engine, and new mechanics and items can be implemented using LUA scripting, you can use your own assets and sounds. as far as 2d adventure games goes, this engine should support every feature you can think of. <br><br><strong>usability: </strong>I must admit Solarus while being a complex engine is very easy to get started, overall compared to Zelda Classic. You can draw your dungeons, set transitions, put items and enemies using some simple interfaces and get more complex as you go. <br><br><strong>cost:</strong> Again this is unbelievable free.</p><hr><h2 id="breath-of-the-wild-modding-tools">Breath of the wild Modding tools </h2><p>This is all good for 2d games, what about 3d? apart from proper game engines like Unity and Unreal, there is a way to make your own zelda/dungeons (and probably worlds). <br><br>By using the modding tools for breath of the wild. </p><figure class="kg-card kg-embed-card"><iframe width="356" height="200" src="https://www.youtube.com/embed/Qa4yeF2saVc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></figure><p>thanks to the modding comunity it is possible to create your own &quot;shrines&quot; in breath of the wild, and recently a way was discovered to create your own overworld areas. The process  involves using different softwares to edit shrine files, and replace them by your own designs. This is not for the faint of hearth but if you are interested here is a rundown: <br><br>- first you use <a href="https://gitlab.com/ice-spear-tools/ice-spear/-/wikis/home?ref=en.orla.games">Ice Spear</a> to visually edit a shrine, being able to take your own 3d models inside the game. <br>- In order for your custom 3d models to work you need to create the collision data for them (so that they can interact with the legend of Zelda physics) there is another tool to help you do that. <br>- you export your edits and use them as a regular graphics mod. </p><p>this is just a watered-down explanation on the general process, if you want the nitty gritty details you should head over to the amazing <a href="https://discord.gg/NzHApcX?ref=en.orla.games">modding community discord. </a></p><hr><p>I hope this will spark your curiosity! and maybe you pull the trigger on making that version of zelda game you always dreamed with. I will see you next week, when I will write about <strong>why I started to set only one goal per week. </strong></p>
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<p>This took time to research and write, if you enjoyed it please share it with people that would enjoy it as well! <span class="subrayado">This month I am trying to get to my first 100 subscribers, help me get there!</span> </p>
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<p>Here is the twitter thread so you can retweet super easily: </p>
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<blockquote class="twitter-tweet"><p lang="en" dir="ltr">&#x1F44B;&#x1F3FD;hey! <br><br>Did you know there are tools you can use to make your own adventure games like zelda? <br> <br>- Legend Maker by <a href="https://twitter.com/DreamMixGames?ref_src=twsrc%5Etfw&amp;ref=en.orla.games">@DreamMixGames</a> <br>- Super Zelda maker <br>- Zelda Classic <br>- Solarus Game Engine by <a href="https://twitter.com/SolarusGames?ref_src=twsrc%5Etfw&amp;ref=en.orla.games">@SolarusGames</a><br>- Breath of the wild mods<br><br>Thread &#x26A1;</p>&#x2014; Orlando (@orlagames) <a href="https://twitter.com/orlagames/status/1356993997986799620?ref_src=twsrc%5Etfw&amp;ref=en.orla.games">February 3, 2021</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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]]></content:encoded></item><item><title><![CDATA[Five zelda like games you can play right now.]]></title><description><![CDATA[to scratch that 2d the legend of zelda itch.
]]></description><link>https://en.orla.games/five-zelda-like-games-you-can-play-right-now/</link><guid isPermaLink="false">65ffb693fca5e40a2b6c6858</guid><category><![CDATA[the legend of zelda]]></category><category><![CDATA[recomendations]]></category><dc:creator><![CDATA[Orlando Almario]]></dc:creator><pubDate>Sat, 23 Jan 2021 03:08:57 GMT</pubDate><content:encoded><![CDATA[<p></p>
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<p>I have read many times that the games we tend to like the most are those that have something familiar with something new. If like me, you are a long time fan of the legend of Zelda, this five games are sure to give you a good ride.<br><br>maybe you can play them while we wait for breath of the wild two to release, or a launch date announcement at least &#x1F629;<br><br>In the mean time, here are Five games with that zelda vibe and some cool twist on its mechanics that you can play right now:<br></p><figure class="kg-card kg-image-card"><img src="https://cdn.substack.com/image/fetch/w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F778c7382-9ae3-4f1a-92a1-9cb37dbc4267_1280x720.jpeg" class="kg-image" alt loading="lazy" width="1280" height="720"></figure><p><strong>1# Minit</strong></p><p>A zelda-like adventure, exploration game where after claiming a cool sword on a beach you start dying every 60 seconds, the game even has a dedicated button to &#x201C;die&#x201D;.<br><br>with less than two hours runtime, excellent history telling and that cool 60 second loop mechanic. Minit is in high position on my zelda-like top games.<br><br>You can buy the game Now on Phones, Tablets, Nintendo Switch, PC, PlayStation 4 and Xbox One <a href="https://minitgame.com/?ref=en.orla.games">minitgame.com</a><br><br>If you bought the<a href="https://itch.io/b/520/bundle-for-racial-justice-and-equality?ref=en.orla.games"> Bundle for Racial Justice and Equality </a>you already have it!<br></p><figure class="kg-card kg-image-card"><img src="https://cdn.substack.com/image/fetch/w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F2d9b3982-188c-4d63-af03-94db2a2cc02a_1920x1080.png" class="kg-image" alt loading="lazy" width="1456" height="819"></figure><p><strong>2# Moonligther</strong></p><p>You might have hear of this game and decided to past on it based on that it is more of a rogue-like. but its art, story telling, combat mechanics and the innovative money making mechanic of administrating a store really hit home for me as a Zelda fan.</p><p>It&#x2019;s difficulty curve and the upgrade systems are really well balanced. And they just published mobile versions that are not just simple ports. But truthfully re-worked the game to make it a first class mobile experience. Why don&#x2019;t give it a shot!?<br><br>This game is also available for every major console and mobiles: <a href="https://moonlighterthegame.com/?ref=en.orla.games">moonlighterthegame.com</a></p><p>If you happen to have xbox Gamepass you already have it!<br><br></p><figure class="kg-card kg-image-card"><img src="https://cdn.substack.com/image/fetch/w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0a0e028-930a-4235-9672-f8c5e057e5b0_600x337.jpeg" class="kg-image" alt loading="lazy" width="600" height="337"></figure><p><strong>3# Anodyne</strong></p><p>I will be the first to admit this game did not strike me visually and it was a very long time before I finally played. Anodyne has a strong zelda-like gameplay base, explorations, items, and a little more RPG systems. and while it&#x2019;s story starts more or less like another Zelda game. It quickly evolves into something very interesting.<br><br>It is not a game for the taste of everyone, but when you like it, you really like it.<br><br>The game is available on steam, switch, ps4, xbox and mobiles.</p><figure class="kg-card kg-image-card"><img src="https://cdn.substack.com/image/fetch/w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fa9bd11b5-9f4a-483e-9b8b-7f9593f13933_1920x1080.jpeg" class="kg-image" alt loading="lazy" width="1456" height="819"></figure><p><strong>4# Lenna&#x2019;s Inception</strong><br>This might be the less known game of the bunch, and that&#x2019;s a shame really, while starting out very similar to the gb zelda games, Lenna&#x2019;s inception turns into a interesting game with probably the most out-there mechanics, breaking the fourth wall and turning in a meta-game. It can be a little slow to start. But I asure you it is worth the trip.<br><br>if you bough that itch.i<a href="https://itch.io/b/520/bundle-for-racial-justice-and-equality?ref=en.orla.games">o bundle for racial justice</a>, you already have it! why don&#x2019;t give it a go. If not you can buy the game on <a href="https://store.steampowered.com/app/1114870/Lennas_Inception/?ref=en.orla.games">steam </a>and <a href="https://tccoxon.itch.io/lennas-inception?ref=en.orla.games">itch</a>.<br><br></p><figure class="kg-card kg-image-card"><img src="https://cdn.substack.com/image/fetch/w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F5938abfa-aa05-4e42-9f5b-970fcbcd3ca9_347x195.gif" class="kg-image" alt loading="lazy" width="347" height="195"></figure><p><br><strong>5# A short hike</strong><br>I thought everyone new about this game! but apparently not that many people do. while it doesn&#x2019;t really have dungeons, or comples items to be used. It has a lot of charm, a simple history and the feeling of free exploration. Like if you took breath of the wild exploration espirit and condense it into the tiniest package.<br></p><p>The game is available on PC, switch and i think? I saw it on gamepass? not sure.<br><br><a href="https://ashorthike.com/?ref=en.orla.games">ashorthike</a>.com<br><br>That&#x2019;s it! I hope you found something new in this list. I have had a lot of fun playing this games, and hopefully the release for breath of the wild two will happen soonish!<br><br>Next week I will be writing about some <strong>awesome Tools to make your own zelda games and levels </strong>If you want to know about that. </p>]]></content:encoded></item><item><title><![CDATA[In 2021 I am going to kill the old goals.]]></title><description><![CDATA[For the last several years I have made new years resolutions lists. And for the last several years I have failed to keep them, I know I am not alone in feeling this..]]></description><link>https://en.orla.games/kill-the-old-goals/</link><guid isPermaLink="false">65ffb693fca5e40a2b6c6857</guid><category><![CDATA[self-improvement]]></category><category><![CDATA[orlando almario]]></category><category><![CDATA[goals]]></category><category><![CDATA[new year]]></category><category><![CDATA[resolutions]]></category><dc:creator><![CDATA[Orlando Almario]]></dc:creator><pubDate>Sat, 23 Jan 2021 02:56:25 GMT</pubDate><content:encoded><![CDATA[<p></p><p>I know i am not alone in this feeling. <strong>I have been dreaming about opening a indie game studio for the last four years, losing weight, learning how to play the piano, becoming a better illustrator, post content online and so much more.</strong> And have felt that I am not as close to those goals as I would like despite it being the same goals every year, for the last five years or more.</p>
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<p><br>So this year I am going public with my goals, I am sharing what I aim to do so that it hangs over my head. And my peers or strangers on the internet can hold me accountable.<br><br><strong>#In2021IamGoingTo</strong></p><ul><li>Read 12 books minimum (one per month)</li><li>Run 400km total</li><li>Reach my ideal weight goal (around 75kg, currently at 90kg)</li><li>Spend One hundred hours playing the piano</li><li>spend One hundred hours drawing</li><li>publish 3 commercially available short-games.</li><li>Achieve winnings for 100,000usd or more.</li><li>publish at least 48 &#x201C;things&#x201D; online (posts, videos, illustrations, etc..)</li><li>Reach an audience of 10,000 people.</li><li>Be incredibly happy with my wife, and create hundreds of new happy memories.</li><li>Become a full time game designer and developer<br></li></ul><p>None of this are really new goals to me, but in 2021 I will kill my old goals, to accomplish that backlog of things and propel myself forward to new unknown limits.<br><br><br>As Shia Labeouf told us in its <a href="https://email.mg1.substack.com/c/eJwlkMtugzAQRb8GL5EfGMLCi0hV9t1F3SA_BoIKNrXHIfx9TaIZaaR5XZ1rNcIU4qEQEpItJBzw2EB52NMCiBBJThCH2SniFO247QyZ0zBGgFXPiyJbNstsNc7Bn1tMNn0vyUNJa6xpR8OddU40nRhNbxopW9kz0_TsI6azm8FbUPCEeAQPZFEPxC1V4lrxW8l93-sjZMwGahvWs6PRPipxe1bi6-eevq_316ADJbPilDNagtOGcV6zGkeuL0JMf9JWDV0nVqdsEmr7e_4iUYW46BfnZTidOO9uIRpKXbOf8RjAa7OAUxgzEPz49EYfJvAQi39u0KhYS3spRHvhbdt-2IobghZS0fWkyLpQrvxbcdIrpH9PZoBJ?ref=en.orla.games">infamous 2015 meme/video</a><br></p><blockquote>&#x201D;Don&#x2019;t let your dreams be dreams&#x201D;</blockquote><p>Do you have goals you want to achieve this year? what are they? tell me on twitter!</p><figure class="kg-card kg-embed-card"><blockquote class="twitter-tweet" data-width="550"><p lang="en" dir="ltr"><a href="https://twitter.com/hashtag/In2021IamGoingTo?src=hash&amp;ref_src=twsrc%5Etfw&amp;ref=en.orla.games">#In2021IamGoingTo</a><br><br>Read 12 books<br>Run 400km<br>weight 75kg <br>100 hours playing the piano<br>100 hours drawing<br>publish 3  short-games.<br>winnings for $100,000usd<br>publish 48 &#x201C;things&#x201D; online<br>Reach 10,000 people.<br><br>Be happy with my wife<br>Become a full time game designer<a href="https://t.co/Buc1ghj2fH?ref=en.orla.games">https://t.co/Buc1ghj2fH</a></p>&#x2014; Orlando (@orlagames) <a href="https://twitter.com/orlagames/status/1345110841935462401?ref_src=twsrc%5Etfw&amp;ref=en.orla.games">January 1, 2021</a></blockquote>
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